Karkat Route Complete + "why do you want to rewrite pesterquest"


Hi gang! Been a bit since I did a devlog. Most of the time you can find direct project updates on our new Tumblr, where we'll also be accepting asks and questions. Tumblr is also usually where we post about new routes being finished.

Lots of big things have happened since... jeez, two months ago... 

First! We completed Joey Route Pt. 2, officially marking the end of Act 1's intermission and ushering in the start of Act 2. 

After that, the game debuted its Act 1 trailer at SAHcon... take a look!

In terms of most recent updates, we kicked off Act 2 with Karkat's route, marking a return to the original PQ format... mostly, lol. We also upgraded the game to Ren'Py 8.2.0, and made some improvements to the hidden June Route!

That's about it for game updates... but I want to draw attention to a post I made today on Tumblr based on an ask. I'll repost it below in full if you want to see it here -- I think it's important.

ANON: Sorry if this is an inappropriate question to ask, but why do you want to rewrite pesterquest? Was there anything wrong with its original version, or are you just doing this for fun?
brain is a Lil Loopy rn so please excuse if this answer is semi incoherent - recovering from ankle surgery rn.

im gonna try to not harp on the original pesterquest as a project/talk about my percieved issues with it. from what I understand about the work environment where it was developed, it was hell – poor communication, tiny budgets, little overall direction. plus every artist/writer involved was likely busy with other things at the same time (for example finishing the development of Hiveswap Act 2). they had so much going against them, and… it sorts shows in the final work, which isn’t their fault. the original PQ team was passionate and cared and like. the absolutely last thing i want to do is disrespect them.

(generally also stating for the record that calling the original PQ “trash” or “replaced” is like. not good vibes. please don’t do this if you’re trying to enjoy PQR – the last thing the original postcanon team needs is more harassment.

anyway.

pqr is fanfiction, fundamentally.

i started making pqr because in september i was sick with covid, i wanted to learn renpy, and i wanted to study homestuck more. i wanted to figure out what made PQ tick, literally, figuratively, all of the above.

plus i really wanted to write a different story arc for mspar.

i also really love the side characters in Homestuck, and wish they all got more time to shine. the pqr prologue including a set of Spades Slick sprites just for a brief encounter i think helps establish what i want to do with the like. raw potential of the premise of a Homestuck visual novel.

damara is the other big thing – i’ve wanted to make a story with her in it work for ages. (if anyone remembers the old MEGIDO hades mod, that was my first big public attempt. she was gonna be the protagonist, breaking out of scratch’s mansion. turns out coding in renpy is WAY easier LMAO)

like. the plan wasn’t even initially to have the prologue be a full damara route? i just let the writing take me where it wanted to take me. it’s been deeply fun and cathartic.

the prologue’s “bad end” has some incredibly intimate themes of like. inevitability, and worrying you’ve let everyone you love down, and i showed it to a college friend who i hadn’t spoken to for ages and she set a screenshot from it as her background.

like. to me. that’s pqr. that’s why i make it.

pqr is the laundry room ending of rose’s route, a deeply personal look into my own fears and anxieties as an author reflected back through this girl’s circumstances. pqr is also the retcon ending of rose’s route, a wildly stupid and indulgent romp through my own past fanfiction for a silly gag that people seemed to really love.

pqr is about dave and myself looking for a place to stay simultaneously – pqr is about jade leaving prospit, and how i was adding to that part of the game in real-time as i dropped out of college, changing both of our destinies to something unexpected but hopefully better, at the same time.

pqr is also a silly extended sleepover scene. it’s just fun to see them interact.

pqr is an excuse to turn over corners of homestuck and see if we can’t peek behind them. what was it like for roxy, to think she lost joey and then find rose’s meteor barely a year later? of course she’d think it’s impossible for her to succeed as a mother. pqr is about finding empathy for yourself for your own mistakes, reflected back at you through homestuck characters.

because really, isn’t that what we’re all here for?

pqr is me coming back to my last long-abandoned attempt at an act 5 rewrite. pqr is an excuse to watch my girlfriend grow in confidence and style as she makes all the endcards and incidental art (except for joey route pt 2, but THAT was an excuse to work with a NEW friend!!!!!!!)

pqr is a friendship simulator that i am winning by having an incredibly supportive and collaborative group of friends in the dev thread who are cheering me on with every segment of text i post, friends who will hop in vc to check out the newest segment. friends like @dare0451 who literally yesterday rendered out some new audio to upgrade the June route to be even more fucking amazing and terrifying than it already was, AND DARE HASN’T EVEN PLAYED IT????? IT’S LITERALLY JUST. IT’S FRIENDSHIP MAN. PQR IS FRIENDSHIP

what the hell was this question again.

oh right.

yeah it’s been fun basically. that’s why i do it lol

Get Pesterquest Rewritten

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(+2)

you are awesome and this project is awesome :3